- Jul 05, 2010 So how about recreating Zulu (Battle of Rorkes Drift) on your dining room table?
- He has also produced a series of wargames guides, such as this one, published this week, on the Anglo-Zulu War. Now, I am notoriously useless at looking at wargames rules and working out how they might play, however, as this is not a set of rules but a guide I can offer a few thoughts.
- A great game. It took seven hours to play out what would have probably been a 30-40 minute encounter in real life. The rules system can still just about manage a game of this size, but really only just. Any bigger, and my Zulu War games will need another rules system.
- Brigade level miniatures rules between 1870 to 1910. It is also known as Remember Gordon and it was originally published by Hoplite Games. They cover the Sudan, Zulu Wars, Ashanti Wars, Northwest Frontier, and the Boer War. The Gatling's Jammed by Stephen Danes. Designed for huge battles this set is based on the General de Brigade Napoleonic system.
Two sets of rules appear immediately, and there is a possibility of a third. Black Powder (Rick Priestley & Jervis Johnson, Warlord Games, 2009) First off, we have Black Powder (Warlord Games, 2009). BP is an odd beast. Concord furnace cg90 installation manual. Pokemon reborn mac. Co-authored by Rick Priestley, one of the co-authors of the original Warhammer Fantasy Battle in 1983 and the creator of the original Rogue Trader rules, it is meant to be the next iteration of the Warmaster system of 10mm fantasy rules, adapted for use in the black powder.
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Zulu War Wargames Rules List
- Air Wars – Air to air combat in late 20th Century (1970’s; Vietnam/Arab Israeli Wars/Nato Warsaw Pact/Indo Pakistan War)
- Blitz – Low level operational game about firefighting during the London Blitz in 1940/41.
- Civil Disorder – Civil disturbance in a mythical modern big city
- Culture Shock – The Game of Explorers and Aliens
- Field of Honour – Rapid Play Battlefield Card Game
- Follow Me Men – One brain cell Heroic Fantasy Fighting wargame
- Heroic Samurai – One Brain Cell Rules for Clan Feuding in Classical Japan
- Unheroic Samurai – One Brain Cell Rules for Fighting Undead Horrors in Classical Japan
- Katan To Yari – Skirmish Wargaming in Old Japan (Russian translation included)
- La Felissima Armada – Elizabethan Naval Skirmishing against the Evil Empire of Spain
- Meteors – A scenario loosely based on events in the Gordon Riots of 1780
- Monsters – The Big City Monster Crisis Game
- OpCom – Operational Map Combat in WWII
- Pirates of Yendor – Sea Battle
- Stonk – Brigade-Level Operations NW Europe 1944-45
- Tank Duel – The Original Team Game of Low Level Tank vs Tank Combat
- Valiant Britons – Tribal warfare in Celtic Britain
- Zulu Wars – The Zulu War 1879 skirmish wargame rules